Clashing Souls
Spell Quick

Clashing Souls

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During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
55± 6/ 100
Power Score
Intrinsic 55
Deck 54

Clashing Souls — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal / Negation

Why it scores here

Clashing Souls is a battle-step Quick-Play that turns a losing attack into a stall (no battle damage, and a 500 LP per +500 ATK loop for the lower-ATK monster) and can send everything a player controls to the Graveyard when their monster would be destroyed. Its value depends entirely on a battle occurring with a higher-ATK opposing monster, so it converts only in that window. The score is held down by the absence of combo data and the LP cost of the ATK loop. Its 21/21 deck presence across 17 archetypes confirms it is a practical, portable staple, but that frequency was not used to raise the score; the high-profile partners are generic staples.

Axis scores

Axis Score Evidence
Accessibility 60 Live only when your attack-position monster battles a higher-ATK opposing monster; in 21 of 21 decks but no starter role/searched-for role data to confirm routes (observed deck presence, inferred trigger window).
Combo & Conversion 40 No recorded combo boards (total combos 0); conversion is text-only, a battle-step effect that converts a fight into a stall or mass Graveyard send (inferred).
Resource Economy 35 Costs 500 LP per +500 ATK step with no card advantage; the mass Graveyard send is a board wipe, not a refuel (verified from text, inferred for value).
Effect & Interaction 60 Strong, flexible answer to battle-based pressure: it negates battle damage and can wipe a player's board after a destroying battle, though it only fires during battle (verified from text, inferred for strength).
Material Utility 0 A Spell card with no body, so it cannot serve as material (verified from card type).
Resilience & Flexibility 40 Quick-Play spell that can be answered by a spell-negation effect, and its value collapses if the battle window is missed (inferred; no interaction data in evidence).
Deck-Building Efficiency 75 Typically a single copy (17 of 21 decks), with no garnets or locks and a cheap slot cost (observed from copies per deck, verified from text).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal / Negation. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 21 of 21 sampled decks across 17 archetypes, a portable staple rather than a single-home pick
  • Strong battle-step answer: negates battle damage and can wipe a board after a destroying battle
  • Cheap to run, usually one copy, with no garnet or self-lock cost

Weaknesses

  • Only matters during a battle with a higher-ATK opposing monster, so it is dead in many turns
  • The ATK loop costs 500 LP per step, which makes it expensive in a long exchange
  • No recorded combo boards, so its real conversion rate is unmeasured

Counters / choke points

  • Generic spell negation, since it is a Quick-Play spell; no specific counter card is named in the evidence

Best use

Situational battle-step answer and board-wipe trigger, run as a 1-of. Decks: Synchron, Trickstar, Resonator. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: battle-step effect with 500 LP ATK gain, no battle damage, and post-damage mass Graveyard send; Card type is a Quick-Play Spell with no body, so material_utility is 0
  • Observed: Present in 21 of 21 sampled decks, 17 distinct archetypes, mostly 1 copy (avg 1.29)
  • Inferred: Battle-window trigger makes accessibility conditional on a battle occurring; Strength as an answer is inferred from text, since no combo or interaction data exists
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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